![]() ![]() Runtime rendering enhancement from CDB datasets.Supports PBR (material for light reflection, water).Full lighting model support with shadows and reflections.Built from years of experience in OGC CDB loading optimization.Fully multithreaded – built for performance and high FPS.Highly efficient OGC CDB and GIS source loading A geospatial platform that automates the generation of simulation-ready high fidelity 3D environments. Learn more about OGC CDB, and the benefit of using an open standard in this video: Īccess more large-scale geospatial digital twins, or create your own with VELOCITY 5D. Use Unreal Engine to deploy any 3D application using large geospatial digital twins or synthetic environments. The plugin is ideally suited for the efficient rendering of very large, high-resolution areas – from out-of-the-window content to highly realistic sensor views when combined with Ondulus-family sensors (coming soon to UE5). Reach unprecedented levels of realism using Open Geospatial Consortium Common Databases (OGC CDB) or GIS data sources configured with VELOCITY 5D. Providing an extremely flexible 3D visualization environment, ‘V5D for Unreal’s plugin lets developers load 3D geospatial digital twins (or synthetic environments), and seamlessly connect, interoperate and synchronize across systems. VELOCITY 5D for Unreal is a comprehensive UE5 plugin that not only lets you load and deploy game-quality visuals for simulations, but allows you to scale and extend the application to achieve high-density scenes across wide geographic areas in real-time. Integrating with third party simulation tools through CIGI (Common Image Generator Interface), DIS (Distributed Interactive Simulation) and HAT/HOT (High At/Of Terrain) messages.Loading geospatial data and procedurally generating content configured with Presagis VELOCITY 5D (datasets such as elevation, imagery, and vector files). ![]()
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